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Adventures in the Press

A couple of pre-release reviews are in…

by scott on Jul.14, 2009, under Adventures in the Press, MiBI

…and, yeah, we’re pretty awesome.

The guys at TeamXbox and IGN have reviewed a pre-release version of the game, and they do indeed have some great things to say about the game (but really, how could they not?).

TeamXboxTom from TeamXbox gives us a manly 8/10 and says stuff like:

  • an impressive title for the XBLA system
  • very robust multiplayer mode that includes a couple of things that you
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Some pickups from the Destructoid, the GameSpot UK and the Major Nelson Podcast

by scott on Jul.13, 2009, under Adventures in the Press, MiBI

Our growing infatuation with Destructoid took another uncomfortable turn into full-on mancrush this week, as they put up a couple of MiBI posts recently.

DestructoidBen posted about our potential Webkinz-ish DLC plans (that may still yet come to fruition) here. Yes, it is a pretty complicated and/or convoluted scenario to get things figured out in order to do something like that, but if enough folks buy the game and the interest is there, I’m sure we would figure out a way to make it work. I know I’d like to kill somebody as Repvile.

Then Hamza used his underground sources at Interpol and scooped the field with his announcement that we’re coming out this week on XBLA. I can just envisage the handoff of the manila envelope in a dark parking garage. Though I guess the intrigue factor would be less “Deep Throat”-y, and more “Eddie Murphy in Trading Places”-y.

start-select_headWe are also featured on GameSpot UK’s Start+Select video podcast last week (which was put together just before we got wind we’d be out this week, so that’s why Guy isn’t in the know about release dates and price and such things– clearly, his underground contacts do not have the Spy-Fu that Hamza’s has). But still, you get to see the game in action with Guy’s British accent voiceover which definitely adds class to what at its core is a silly game with balls and guns.

Major NelsonPaul squeezes in some XBLA love on the Major Nelson Podcast in the midst of a bunch of AAA titles. Impossible to try to cram all of our game features and highlights into five minutes of airtime, but he gets most of our awesome in there. Give it a listen (starting at 1:12-ish).

Anyway, we’re gearing up for a big and sleepless week here at Playbrains, and hope y’all are ready to check out the game in…Holy Hell…two days. Two days? Seriously? Two days. Yikes.

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From the UK with *loooove*…er..”wiff luv”

by scott on Jul.07, 2009, under Adventures in the Press, MiBI, self-promotion

We had many stops last week in the UK talking to some of gamedom’s greatest print mags, but we also got to see some folks who do great game coverage online.

logonew1One of those sites is Resolution Magazine who had Christos come in to play the game on Friday afternoon, and they’ve put up their Hands-on Preview. I guess we can colour them impressed: “Without a shred of doubt, Madballs is the best XBLA title I have ever played“. Take *that* Spongebob Underpants!

I don’t speak English very well (as evidenced on the GameSpot podcast last week), so I put the phrase through Babelfish and did an British-to-Canadian translation and yeah, it actually means the same here as it does there (Oh, I know…I was surprised, too).

tgnlogoAlso last week, James from Totally Gaming Network came by to play (in his own words he mopped the floor with Andy from CVG. We were in the room at the time and can absolutely corroborate this statement. Andy will surely blame it on a slow network connection, but James got skillz…).

Anyway, James’ preview is up as well, and my favourite line is “they attack in a vaguely Pokemon-eque way, except about 200 times cooler“. It’s a bit of a shame really, since our target metrics were to get up to 240x cooler, but we’ll take 200.

All of this to say, it would appear as though the Brits have just as much taste and intelligence as their American counterparts when it comes to previewing videogames.

You know, through the global good vibes we’re putting out there, I think it’s obvious that MiBI will end up being a catalyst for world peace once it gets out to the truly evil countries of the world (I’m looking at you, Iceland…)

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The post in which we get all GameSpottish

by scott on Jul.03, 2009, under Adventures in the Press, MiBI

We’ve done a couple of MiBI previews for GameSpot– first with Sophia Tong out in San Francisco and then with Guy Cocker in London.

gamespot_logoSophia posted her preview last week, where we took her through the first level of “The Third Faction”– the adventure mode campaign inside the game, as well as giving her an overview of all of the multiplayer features in the game, of which there are many. Sophia showed the world she had style and taste when she said that she was impressed by the “the number of multiplayer features included in this peculiar game of goofy balls armed with high-tech weapons”. Well said, indeed.

As for Guy from GameSpot UK, we’re getting him into some multiplayer matches very soon so he can feel the frantic action of the arenas and hope to get him doing some creative British swearing at our dev team back in Ottawa who have not shown much mercy to the previewers so far (good strategy, guys).

gsuk_podcast-banner1

Guy was kind enough to have me and a couple of super guys from Codemasters join himself and Luke on their weekly podcast yesterday to talk about our games and our comments and feelings on the issues of the day, which you can enjoy from the comfort of your own bed by clicking here.

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“First Contact” Level Walkthrough

by scott on Jul.01, 2009, under Adventures in the Press, MiBI

G4 logoWhile we were on the tour last week, we stopped in to show the game to the good folks at G4 who had the bright idea to have us go through one of the levels in the game and narrate what was happening.

We definitely agree that showing gameplay from MiBI is always a good plan, but it’s a shame that James Earl Jones was not available to narrate.

So here we go, taking you (quickly) through “First Contact”, the first level of the adventure campaign that you can play in single-player or up to 4-player online co-op:

Feel free to concentrate on the pictures, and ignore the sound. I know that’s what I do.

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Even *more* smart people on the Net: who knew?

by scott on Jun.29, 2009, under Adventures in the Press, MiBI

We were fortunate enough to get a couple more good previews last week after we showed the game to two of our fave-rave online pubs out in California.

kotaku_logoAJ from Kotaku watched the demo of the game and then grabbed the controller and killed a bunch of balls with extreme predjuidice and flair. Once the dust and goo had settled, a pretty kick-ass preview of the game appeared on the Giant K.

Obviously, AJ is a smart and tasteful individual with taste and style, and is clearly not someone to be trifled with.

TeamXboxTom got pretty detailed in his own preview on TeamXbox, taking readers through the game features and wrapping up by saying “For now, believe us when we say that Madballs looks surprisingly fun, graphically slick and could have one of the most innovative ideas in multiplayer gameplay we

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Couple of visits, couple of posts…

by scott on Jun.25, 2009, under Adventures in the Press, MiBI

I don’t know how the game press rolls elsewhere on the planet (nor do I know how magnets work), but out here on the west coast of the US, they appear to be the Terminators of the game editor world.

(Well, if Terminators wrote about games and stuff instead of trying to kill Sarah Connor and learn why humans cry, I mean…)

Mere hours after chatting and demoing and hands-onning the MiBI (note: not as sexy as it sounds), Daemon from IGN and Chris from Wired’s Game|Life blog had posted their initial impressions of the game.

IGNDaemon (no relation) was the first to see the game this morning and he posted a preview of the game this afternoon. We’re thrilled he liked the game, and even happier that he didn’t make too much fun of us for the “casually hardcore” descriptor we hang on the game trying to describe who the game was made for.

It’s really not just a random adjective/adverb pairing– there is a reason we call the game that: it’s easy to pick-up and play, but it has enough depth and complexity to it that it rewards the long-term, hardcore player. Really.

That is to say, we keep the controls and game operation as simple as possible for two reasons: 1) so that people can pick up the game and play it without knowing much about the game at all, and 2) even for hardcore players, the action can get so frantic (especially in multiplayer) that you don’t want to worry about ammunition, weapon inventories, vertical aiming and the like.

So by taking care of that and putting the complexity of the game in other areas (character classes and damage systems, for example), we get to satisfy both sides of the gamercard and provide a fun experience whether you’re playing for the first time or the millionth-and-first time. Okay, maybe the game will get a little tiring after a million plays, but I’d blame thumb-fatigue for that.

wired_logoWe also got to sit down with Chris from

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Ladies and Gentlemen, we have our rallying cry…

by scott on Jun.17, 2009, under Adventures in the Press, E3, MiBI

dogs_1

Oh sure, we weren’t really at E3, which is to say that although we were physically and (probably) mentally present at the LA Convention Centre, and although we did show off the game to a bunch of press folks, we weren’t officially “exhibiting” at E3.

Our demos mostly consisted of us sitting at a table at the Starbucks showing video of the game on an iPod and yammering on about how awesome our damage system is (hey, it is too interesting…)

Anyway, all of this to say we are proud to take up the moniker of being one of the Top Ten Underdogs of E3, as determined by the cool kids at TrueGameHeadz.

In fact, I’m going to go one step further– we were actually the 10th game out of 10 listed, so I’m here to say we are, in fact, the Underestdog of E3.

So sayeth it is, so areth it be.

More press and info from E3 to come now that we’re catching our breath again…

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Wait– E3 is over?

by scott on Jun.08, 2009, under Adventures in the Press, E3, MiBI

Yikes, that really escalated quickly. I think Paul killed a guy with a trident.

Oh, not really (at least as far as I saw). From what I know, we pretty much spent our entire time in Los Angeles talking…talking…talking about the game. We did over 20 interviews and demos to press folks and got universal squees of joy and awesomeness from those who saw the game (at least I think they were squees of joy– could have been terrorsqueals from being so close to The Game Release Beard).

In showing the game off, we also got an unexpected bonus from E3: talking to awesome blogs and sites we didn’t even know existed. In doing so and in checking them out after, it’s pretty amazing how deep the gaming world’s subcultures are.

There are sites out there that cater to every gamer, every style of game, even sites dedicated to particular play modes inside of games, and it was a bit eye-opening to meet up with folks who are so passionate about very, very specific things (and I don’t mean the woman who wanted to write Madballs slashfic, which would (of course) be awesome).

Anyway, much more to post in the next few days as we get back into the groove, including some new game details and discussion from some of the folks that we met with…

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Oh, hey, that was fast…

by scott on Jun.03, 2009, under Adventures in the Press, E3, MiBI

Day 1 of the E3 is but a happy memory, as we made it through the whole day’s interviews without cursing even once (well, unless “galyvin” is somehow now poopymouth and I was unawares).

We met up with about a half-dozen folks or so for interviews yesterday. A couple of scheduling issues came up and we missed a couple of our slots (no, this does not mean we were delayed because Paul was convicted of assaulting booth babes. Yes, I did emphasise “convicted”). We also had a couple of non-scheduled media pop-ins from folks who heard about the game randomly at the show and wanted to chat to us about it (which is definitely awesome and speaks well of the game itself).

Speaking of the pop-ins, I can safely now say that this will be the only time in my life that a Playboy Playmate will seek me out for any reason whatsoever (well, except for that child-support “mixup” I had with Stacey Sanches in the ’90s).

Anyway. the ones we missed yesterday are moved to today, so we now have about a dozen to slam through here on Day 2, which definitely means the chances of us starting to make up game features just to have something new to talk about in the late afternoon is approximately 30%. Hellllloooo, “Celebrity Face Integration Mode: Facts of Life Edition“.

Anyway, thanks for reminding me to wear pants yesterday. That was helpful.

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